This piece was based on Neo-Andean architecture mixed with Judeo and Islamic art. I created the architecture pieces in maya, and the tree was created in zbrush. They were all textured using substance painter, and then rendered in the Unreal Engine 4. The water, grass, and ground texture are from the Unreal Engine. I focused on the lighting and redid it since I was unhappy with how it came out in the previous renders.